Every Person For Themselves
An individual game where you have more opponents to track down and tag. You need to watch your own back and concentrate on tactical moves that will enable you to tag as many people as possible.
Team Death Match
In two equal or fair teams. You need to work together to navigate around the Arena to locate and tag the opposing team. Communication either verbal or by signals is vital to be able to sneak up on the opposition.
Defend the Base
Definitely a team game. The problem is how to split the team. Do you have most of them defending your base or attacking the oppositions base? Too little in defence and the opposition will be able to shoot your base to gain extra points; to many in defence and there are less people to tag the enemy base. A game that needs adjusting whilst playing.
A brilliant game where you suddenly find out who your friends are. Not only do you tag the opposition to gain points for you and the team but you, when randomly chosen, shoot your own players to steal their score the overall team score doesn’t change but it makes your score look better (providing your team mates don’t shoot you too).
Options – can be added to all games
Machine Gun – tag 5 of the opposition without being tagged yourself and you will get the use of a machine gun for a short period of time. Then you need to shoot another 5 players.
Reflex Shot – Normally, when you are tagged, your gun deactivates for 4 seconds. With this option you have half a second to turn to the person who tagged you and fire at them. You both deactivate but you both lose equal points.
ALL NIGHTER or PRIVATE PARTY Games
There are 2 teams. Unfortunately one of the teams has taken the leader of their opposition as hostage. Your team task is to rescue the hostage without tagging them. You can only accidentally tag the hostage twice before they are deactivated. The opposition you have to tag a number of times before they are out of the game. Be careful; tagged too many times and you will be out of the game too. This is a speed event which requires a great deal of communication and tactics.
You need to protect your Team Leader. If the opposition manages to tag your Leader twice then the game is over. Defend your leader by taking his shots but, after a number of tags you deactivate and will need to re-energise to stay in the game. Hopefully, on your return, the rest of your team will have kept your Leader alive.
A good team game. Two players are guarding the Red Base. You have to move from the Blue Base to the Red Base without being tagged. Once tagged, you are out of the game. Do you all try and enter the base at once, choose sacrificial players to draw the enemy fire or go for it as an individual.
Capture the Flag
A very tactical game, relying on team work. You only have a set number of lives. Working as a team you need to get your stolen flag from the enemy base back to your base. The problem arises when you get tagged. You immediately have to let go of the flag and hope the enemy doesn’t get to it and return it to their base. Get tagged too many times and you are out of the game and you leave the rest of the team to try and complete the task.
A single Farmer is trying to get rid of the Rabbits. The rabbits have one or two lives and the farmer has the same number of lives as there are rabbits. Who will be out first? The rabbits who know that they could be out after being tagged just once or the farmer knowing that there could be up to 15 rabbits in the Arena.
A brilliant game played as a team or individuals. All the lights are off in the Arena. It is pitch black. All you have is a UV torch to guide you. Do you hunt the others in the arena or do you try and track down those players who have gone to ground.
Laser Tag Tag
You pick your equal teams. You have a set number of lives. The first two play against each other and as soon as one is out they ‘tag’ their team member who then continues the play. Which team will be the last in the Arena? Will you all get to play?
‘Stun’ – a good safe game for younger and older players. In this game you never lose any lives. This means no visits to the energiser throughout the game.
‘Energise’ – you have a set number of lives. Once they are gone you have to return to the Energiser to get more lives.
‘Supercharge’ – an ‘Energise’ game but with a higher difficulty! To be able to shoot the opposite teams Alien Base, you must first gain ‘Supercharge’ (a rapid fire) by getting 5 ‘Good Shots’ in a row without getting hit yourself.
‘Eliminator’ – this is where you are given a certain amount of lives and once you run out, that’s it! You’re out! A great game for experienced, hardcore Quasar fans!
You can also spice up your game choice with some optional extras:
‘Spies’ – This is great for larger team games! When your gun makes a strange noise and 4 ‘U’s appear on the back of your gun… you’re a spy! This means that you can up your personal score by shooting members of your own team. Being a spy is only temporary and the spy will move from person to person, so be careful who you trust!
‘Bombs’ – You can be equipped with up to twenty bombs per person in a game, a bomb will shoot everyone within a 5 metre radius of yourself. To activate a bomb simply pull and hold the trigger of your gun down for three seconds. Be careful though, when we say it shoots everyone… we mean everyone, including your own team!
‘Defence Shields’ – As everyone familiar to the game will know. When you get shot your gun will vibrate and for the following 3 seconds your defence shields activate (Your gun will say “Defence shields, Active, Active”). This means you cannot shoot and cannot be shot. With ’No Defence Shields’ this does not happen. Once you get shot, your pack vibrates and for 3 seconds you cannot shoot but you CAN be shot. (Your gun will just say “Warning, Warning, Warning”)
‘Warning’ – This is almost the same as ‘No Defence Shields’. When Warnings are removed, once shot only ‘Defence Shields’ activate and for 3 seconds you cannot shoot and cannot be shot before returning to normal.
‘Lethal Generators’ – Once the Alien Base has been shot, the ‘Lethal Generators’ will activate which means it will start shooting back. It will also continue to shoot ANY players that walk past it for a further 30 seconds.
Every Person For Themselves
An individual game where you have more opponents to track down and tag. Or need to watch your own back and concentrate on tactical move that will enable you to tag a many people as possible.
Defend the Base
Type: Teamwork & strategy
Players will be split into two groups and each team will have to devise a strategy and assign a position to each player. Each team must attempt to tag the opposition’s base whilst ensuring they defend their own base. Too little defence and the opposition will be able to shoot your base to gain extra points; to many in defence and there are less people to tag the enemy base. Strategy and teamwork is the key to winning this game.
Type: Communication, teamwork & strategy
Players will be split into two groups. Each team must protect their Team Leader (a great game for supervisors/managers to join in with). Players must defend their leader by taking his/her shots but after a number of tags, their gun will deactivate and they will need to re-energise to stay in the game (leaving the rest of the team to shield the leader). If the opposition manages to tag the Leader twice then the game is over.
Blind Man Walking
Type: Listening & communication
This game will be the ultimate test of your team’s ability to communicate and listen to one another. Players will be split into teams of two; player 1 will be armed and blindfolded and player 2 will be his unarmed guide. The aim of the game is to tag your opponents as many times as possible without getting tagged yourself. Player 2 will need to lead player one throughout the games, advising him/her where to walk, hide, aim and fire – but don’t talk to loudly or your opponents might hear you!
Hunt the Hen/Shoot the Stag
A Hen/Stag is trying to get rid of the competition for their love. The competition has one or two lives and the Hen/Stag has the same number of lives as there are competitors. Who will be out first? The competition who know that they could be out after being tagged just once or the Hen/Stag knowing that there could be up to 15 competitors in the Arena.
Please note; can only be played when the party has use of the whole arena.